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New World: Build Heal, the best weapons combinations

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In Aeternum, each role to choose two weapons with which to enter into combat. But it is not always obvious to know which secondary weapon favor to strengthen his character. The Build Heal can thus move towards several secondary weapons to propose a different approach to new world .

Life stick, the main weapon of the HEAL on NEW WORLD

The base of Build Heal on new World goes through the living stick. Thanks to him, the player gets many support skills to protect and treat his allies. However, embarking on the adventure as a healer often means being difficult to progress alone. But for the necessary capacities obtained via its stick, it is unthinkable to do without such a asset.

Statistics distribution

Strength

5

Dexterity

5

Intelligence

5

Concentration

150

Form

50

Choice of skills

Holy Land

Creates a ground area that treats allies inside. Cost: 15 Mana

Protection orb

Launches a bright shot that strengthens an ally, healing and increases the damage of his weapon. Cost: 16 Mana

FANAL

Launches a bright shot that hurts enemies and attaches to a target. In addition, he heals the Allies as long as he is hanging. Cost: 16 Mana

By combining these skills liabilities increasing the amount of care, reducing its costs in Mana and its recharge time, the carecher only has to find a secondary weapon capable of bringing more support to its allies. For this, it can turn to the ice gaunt and its control capacity.

Ice Ganlet, Control and AOE

Even if the build of the HEAL on New World is essentially based on its concentration, the ice gaunt is the ideal secondary weapon. Mixing AOE and control effects, it offers good versatility to the careker. It can thus enjoy calm or recovery moments to support its allies by helping them to fight, and chain controls to secure a fight.

Choice of skills

Ice storm

Creates an area in which enemies undergo regular damage in addition to being slowed down. Cost: 25 Mana

Ice pylon

Summon an ice pylon that pulls projectiles on the enemies present within 20 meters. Creates a frozen zone that increases the frosting power. Cost: 15 Mana

Ice prison

Creates ice protection around the launcher that makes it invulnerable and increases its regeneration of Mana. The ice can be broken to send projectiles on nearby enemies. Cost: 10 Mana

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